#MTHCON26 HANDS ON Schedule SEP29

#MTHCON26 HANDS ON Schedule SEP29

1 PM

SEP 29 | AI GardenFrom Set to Post: What AI Should and Should Not Automate13:00 - 13:30 Conference CenterReliable pre-cuts do not come from a language model, they come from context. A detailed look at how scripts, continuity data and transcripts are connected during the shoot, what that saves in editorial capacity, and which parts of the process should stay manual.

S26: AI Garden 8

Maarten Verwaest

Co-CEO & CRO at Limecraft

Maarten Verwaest | Co-CEO & CRO at Limecraft

Hands-On Session | SEP 29 & 30 | Virtual Production StageVirtual Production Today13:00 - 13:45 Virtual Production StageForty-five minutes of virtual production live on the LED wall with the tracked camera running: 2D plates, 2.5D layers, fully rendered 3D environments, plus Gaussian splatting and AI-assisted content creation. A run through what the technology reaches today, not a lecture.

S26: VP LBS 1

Edward Dawson Taylor

Co-Founder of CGPRO

Edward Dawson-Taylor | Co-Founder of CGPRO

SEP 29 | AI GardenBefore the Final Frame: How AI Changes Creative Production13:30 - 14:00 Conference CenterGenerative AI is usually shown through finished images. The more interesting changes happen earlier, while an idea is still cheap to change. Four real production cases on what AI did to client communication, prototyping and trust, including the decisions that would be made differently today.

S26: AI Garden 3

Sylvia Nitzsche

Founder of syn-design

Sylvia Nitzsche | Founder of syn-design

Hands-On Session | SEP 29 & 30 | Virtual Production StageThe VP Fundamentals13:45 - 14:30 Virtual Production StageA closer look at how virtual production actually works: the camera frustum, tracking and the relationship between wall and lens, along with the opportunities and challenges of in-camera VFX. Worked through on the wall itself rather than on slides.

S26: VP LBS 2

Edward Dawson Taylor

Co-Founder of CGPRO

Edward Dawson-Taylor | Co-Founder of CGPRO

2 PM

SEP 29 | AI GardenClosing the Gap: How AI Is Lowering the Barrier to Virtual Production and Raising Its Ceiling14:00 - 14:30 Conference CenterNo LED volume, no green screen, no tracking rig. Real-time AI compositing puts virtual production within reach of a new audience, while giving established studios faster previsualisation. On who gets to make cinematic work, and what cinematic even requires.

S26: AI Garden 9

Dan Kovacs

Chief Experience Officer at Voia

Avner Braverman

Chief Experience Officer at Voia

Dan Kovacs | Chief Experience Officer at Voia
Avner Braverman | Founder and CEO of Voia

3 PM

Hands-On Session | SEP 29 | Virtual Production StageThe 90-Minute World (ARKANUM x LEDcave)15:30 - 17:00 Virtual Production StageAn empty Unreal project, a room full of people and 90 minutes to get something onto the LED wall that holds up in front of a camera. The room decides where it goes, AI does a lot of the running, and nobody knows in advance how far it gets.

S26: VP AS 1

Sebastian Herbst

Managing Partner & Producer at ARKANUM

Jonathan Ho

Creative Technologist & Founder of Wavery

Linus Käpplinger

VP Operator at LEDcave

Sebastian Herbst | Managing Partner & Producer at ARKANUM
Jonathan Ho | Creative Technologist & Founder of Wavery
Linus Käpplinger | VP Operator at LEDcave

4 PM

SEP 29 | AI GardenScript to Shotlist, Before the Shoot: A Previs Pipeline and What Broke16:00 - 16:30 Conference CenterA script becomes a shotlist and a first-pass previs before anyone books a shoot day, so departments work from the same images instead of five separate mental pictures. A walk through one short film previs'd end to end: what it saved, where it guessed wrong, and what had to be rebuilt.

S26: AI Garden 4

Jukka Karhula

Founder of Frame Rate Ltd.

Jukka Karhula | Founder of Frame Rate Ltd.

SEP 29 | AI GardenRedefining Crew Roles: Lessons from Winning the AI Film World Championship16:30 - 17:00 Conference CenterPoland won the AI Film World Championship, and the hardest part was not the tools. It was working out who does what when anyone can suddenly do almost anything. Lessons on redefined crew roles and on keeping a team talking, from a contest with more than a thousand participants.

S26: AI Garden 2

Maciej Żemojcin

AI Film Technology & Creative Advisor

Maciej Żemojcin | AI Film Technology & Creative Advisor

5 PM

SEP 29 | AI GardenPrompt to Play: Making Micro Dramas with AI, the Workflow Explained17:00 - 17:30 Conference CenterOne micro-drama, one complete AI pipeline, start to finish: writing the hooks, locking character consistency, generating shots, dubbing into several languages and cutting the final vertical. The real process, including the failures and the craft decisions along the way.

S26: AI Garden 5

Aenn-Sophie Siebert

Managing Director and Producer

Aenn-Sophie Siebert | Managing Director and Producer

#MTHCON26 HANDS ON Schedule SEP30

#MTHCON26 HANDS ON Schedule SEP30

11 AM

Hands-On Session | SEP 30 | Virtual Production StageSplatsMaxxing11:00 - 12:30 Virtual Production StageGaussian splatting is one of the most significant recent breakthroughs in real-time 3D capture. This session covers the R&D behind a production-grade splatting pipeline for virtual production, from capture and reconstruction through to deployment on an LED volume.

S26: VP MS 2

Laura Coover

Filmmaker & Director of Marketing at Orbital Studios 

Laura Coover | Filmmaker & Director of Marketing at Orbital Studios

1 PM

SEP 30 | AI GardenYour Content Can Travel – How AI Opens New Markets for Existing Productions13:00 - 13:30 Conference CenterWhat happens to content that has already aired? Using a real production project, this session shows how AI turns existing audiovisual material into localised versions for new markets, from speaker and music recognition to rights checks and automated upscaling.

S26: AI Garden 11

Robert Förster

COO & Co-Owner at Radiozeit

Robert Förster | COO & Co-Owner at Radiozeit

Hands-On Session | SEP 29 & 30 | Virtual Production StageVirtual Production Today13:00 - 13:45 Virtual Production StageForty-five minutes of virtual production live on the LED wall with the tracked camera running: 2D plates, 2.5D layers, fully rendered 3D environments, plus Gaussian splatting and AI-assisted content creation. A run through what the technology reaches today, not a lecture.

S26: VP LBS 1

Edward Dawson Taylor

Co-Founder of CGPRO

Edward Dawson-Taylor | Co-Founder of CGPRO

SEP 30 | AI GardenBeyond Prompting: Orchestrating the AI-Native Film Pipeline + AI Experiments that Got Out of Hand!13:30 - 14:00 Conference CenterWhat happens when AI moves beyond individual prompts and becomes part of the entire filmmaking process? This session takes a film from initial idea to production inside one tool, showing how AI agents can join as creative collaborators rather than just generation tools.

S26: AI Garden 10

Jacques Alomo

CEO at creamlabs AI 

Jacques Alomo | CEO at creamlabs AI

Hands-On Session | SEP 29 & 30 | Virtual Production StageThe VP Fundamentals13:45 - 14:30 Virtual Production StageA closer look at how virtual production actually works: the camera frustum, tracking and the relationship between wall and lens, along with the opportunities and challenges of in-camera VFX. Worked through on the wall itself rather than on slides.

S26: VP LBS 2

Edward Dawson Taylor

Co-Founder of CGPRO

Edward Dawson-Taylor | Co-Founder of CGPRO

2 PM

SEP 30 | AI GardenFirst Word to First Draft: AI-Powered Media Production14:00 - 14:30 Conference CenterEvery AI conversation in media ends at the finished cut. This session starts at the raw feed: live ingest turning a stream into speaker-attributed text within seconds, automatic metadata doing an hour of an assistant producer's work, and the points where a human stays in the loop.

S26: AI Garden 1

Jeff Kofman

CEO and Founder at Trint

Jeff Kofmann | CEO and Founder of Trint

Workshop | SEP 30 | Conference CenterBringing Scattered Information Together in One Place — How Knowledge Graphs Can Support Media Production14:30 - 16:00 Conference CenterKnowledge graphs are a technology for the semantic integration of distributed, fragmented information at various levels, offering new possibilities for future media production. In this workshop, we aim to explore these possibilities.

S26: GKI4MEDIA

Thomas Hoppe

Project Manager and Senior Researcher at Fraunhofer FOKUS

Tim Deussen

Creative Technologist and Founder at Studio Deussen

Thome Hoppe | Project Manager and Senior Researcher at Fraunhofer FOKUS
Tim Deussen | Creative Technologist and Founder at Studio Deussen

3 PM

Hands-On Session | SEP 30 | Virtual Production StageHybrid Production - from Location to Studio Floor15:30 - 16:15 Virtual Production StageIn 45 minutes, MOVING CINE COMPANY shares three years of building Hybrid Production assets for virtual production workflows — from the real location to the studio floor.

S26: VP 3Elements

Christian Bernutz

Managing Director at MCC MOVING CINE COMPANY GmbH and Three Elements Media GmbH

Christian Bernutz | Managing Director at MCC MOVING CINE COMPANY GmbH and Three Elements Media GmbH

4 PM

SEP 30 | AI GardenHow to Create 3D Spaces Easily and Affordably as a Non-Expert16:00 - 16:30 Conference CenterText, a photo, a video or a spoken description, and a 3D space appears. A step-by-step look at generating and refining 3D environments in real time, with use cases ranging from investigative storytelling to spatial prototyping. Presented by GenKI4Media.

S26: AI Garden 7

Jürgen Geuter

Research Director of ART+COM

Jürgen Geuter | Research Director of ART+COM

SEP 30 | AI GardenA Scalable UE5 & AI Mocap Pipeline for Animation, Previs & CGI16:30 - 17:00 Conference CenterA 105-minute animated feature, shot, built and rough-cut solo in Unreal Engine 5 at home. Performance capture with pose-estimation AI in a boardroom or a living room, 199 scenes in a single timeline, and a pipeline built to make CG-heavy films possible on European budgets.

S26: AI Garden 6

Alican Eren Kuzu

Candy Valley Network/Game/Animation Cinematic Director

Alican Eren Kuzu | Candy Valley Network/Game/Animation Cinematic Director

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